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Remnants of Chaos > Alterac valley realm (PVP) > Bug reports
Loj
Hunter Bugs

Disclaimer: All bugs were tested in Rezlind's Party Palace while nude using an iLevel 258 Bow. 1,000 shot rotation for verification of numbers. Some bugs have come from testing while PvPing. This post is made so that players will know what spells work and what spells don't. If it also helps out Optical, that's fine; it's mostly for the players.
P.S. No, I'm not better than Francis, but that doesn't mean this post is wrong.


Base Skills – Beast Mastery


Aspect of the Cheetah – Working as intended.
Aspect of the Dragonhawk – Working as intended.
Aspect of the Hawk – Working as intended.
Aspect of the Monkey – Working as intended.
Aspect of the Pack – Working as intended.
Aspect of the Wild – Working as intended.
Beast Lore – Working as intended.
Eagle Eye – Working as intended, though causing lag when used.
Kill Command – Can be triggered without a pet. No pets though, so useless.
Master’s Call – No pets and cannot be tested.
Mend Pet – Cannot be tested.

Scare Beast – Currently lasting full PvE duration on PvP targets. Unusually high resistance to breaking on damage.

Aspect of the Beast – Works fine for the Melee Damage; does not hide you from tracking.

Aspect of the Viper – Does not restore mana on attack. Otherwise working as intended.

Marksmanship

Concussive Shot – Working as intended
Distracting Shot – Working as intended
Multi-Shot – Working as intended.
Rapid Fire – Working as intended.
Scorpid Sting – Working as intended.
Steady Shot – Working as intended.
Tranquilizing Shot – Working as intended.
Viper Sting – Working as intended.
Volley – Working as intended.

Arcane Shot – Working as intended, though noting a remarkably low chance to crit even with 40% base chance.

Auto Shot – Highly bugged. Will shoot targets outside of its max range as well as targets far out of range on the Z axis as long as they meet the X and Y axis requirements. Does not work in enclosed areas. Does not work indoors. Does not work in instanced Arenas. Clips with Steady Shot.

Serpent Sting – Working as intended, though capable of stinging targets through Cloak of Shadows.

Kill Shot – Working as intended but not in a single shot. It deals correct damage in two separate shots in one. One for base damage and a second for AP generated damage. Capable of killing same faction members in duels and killing Rogues with Cheat Death. Is on the GCD and it shouldn't be.

Flare – Working as intended, though will pull agro from NPCs such as guards.

Hunter’s Mark – Working as intended, though does not work with a Mage’s Invisibility Spell.


Survival

Disengage – Working as intended, though makes you immune to fall damage so long as your motion speed is not altered as you fall.
Explosive Trap – Working as intended, though it doesn’t do any damage past the initial explosion and the animation never goes away.
Feign Death – Working as intended, though some NPCs bug out and still attack. I blame that on Blizzard.
Freezing Trap – Working as intended.
Immolation Trap – Working as intended.
Misdirection – Working as intended, though transfers agro from body pulls as well as shots.
Mongoose Bite – Working as intended.
Raptor Strike – Working as intended.

Tracking – All forms of tracking work as intended, though “ghosts” or players who were nearby when you died will be tracked as well.

Wing Clip – Working as intended, though can be applied to a Paladin under the effects of Hand of Freedom. Does not slow the Paladin until HoF has ended.

Deterrence – Not working on spells and melee attacks from behind you.


Freezing Arrow – Displayed range (target reticule) is longer than actual range. Can be fired at dead enemies to proc Lock and Load

Snake Trap – Does not spawn snakes. Simply triggers and fades.

Frost Trap – Does not place a slowing aura on the ground. Animation never goes away. Gives the Hunter a buff that says “Frost Trap” and does nothing.


Talents – Beast Mastery

Endurance Training – Works for the player.
Focused Fire – No pets and unable to test.
Thick Hide – Working as intended for the player.
Improved Revive Pet – Do not have the spell.
Pathfinding – Working as intended.
Unleashed Fury – Cannot be tested.
Improved Mend Pet – Cannot be tested.
Ferocity – Cannot be tested
Intimidation – Cannot be tested
Beastial Discipline – Cannot be tested.
Frenzy – Cannot be tested.
Animal Handler – Cannot be tested.
Ferocious Inspiration – Increases Arcane Shot damage as intended. Cannot be tested otherwise.
Catlike Reflexes – Does increase dodge chance as intended and reduces Kill Command’s cooldown as intended. Cannot be tested otherwise.
Serpent’s Swiftness – Increases Ranged Haste as intended. Cannot be tested otherwise.
Cobra Strikes – Does not proc the Cobra Strikes buff when you crit with Arcane Shot.
Longevity – Decreases Intimidation and Bestial Wrath’s cooldown as intended. Cannot be tested otherwise.
Kindred Spirits – Does not increase movement speed. Cannot be tested otherwise.

Beast Mastery – Does not allow the Hunter to wield two Murky the Blue Murloc pets at one time.

Improved Aspect of the Hawk – Working as intended, though when I upgraded to Legionnaire title I got this talent (5pt) without speccing for it. I had to respec in order to remove it.

The Beast Within – Does not turn you into a giant Blue Murloc ready to terrorize the populace.

Beastial Wrath – Does not enrage Murky the Blue Murloc.

Spirit Bond – Working as intended, though it does not require a pet be present.

Aspect Mastery –
Monkey – Does not reduce damage taken
Hawk – Working as intended
Viper – Does not reduce damage penalty
Dragonhawk – Working as intended for the Hawk part.


Improved Aspect of the Monkey – Does not increase dodge chance Aspect of the Dragonhawk. Does work with Aspect of the Monkey.


Marksmanship

Improved Concussive Shot – Working as intended.
Focused Aim – Working as intended.
Lethal Shots – Working as intended.
Mortal Shots – Working as intended.
Improved Hunter’s Mark – Working as intended.
Careful Aim – Working as intended.
Improved Arcane Shot – Working as intended.
Go for the Throat – Cannot be tested.
Efficiency – Working as intended.
Concussive Barrage – Working as intended.
Readiness – Working as intended, though causes massive lag to character like other similar spells.
Barrage – Working as intended.
Combat Experience – Working as intended.
Range Weapon Specialization – Working as intended.
True Shot Aura – Working as intended.
Improved Barrage – Working as intended.
Master Marksman – Working as intended.
Rapid Recuperation – Does not restore mana upon gaining either Rapid Fire or Rapid Killing.
Wild Quiver – Working as intended, though may proc off of shots that consume ammo and are based on weapon damage (Multi Shot).
Silencing Shot – Working as intended.
Improved Steady Shot – Working as intended.

Chimera Shot – Working as intended
Serpent Sting – Dealing 40% of damage already dealt by the sting, not the potential damage of the sting.

Viper Sting – If the damage portion of Chimera Shot crits, the mana regen portion will crit.

Scorpid Sting – May be reflected, disarming the Hunter.

Improved Stings – Working as intended, though does not make your stings resistant to dispelling.

Piercing Shots – Not doing 30% of a Crit’s damage over 8 seconds. Doing far less, but still works.

Marked For Death – Does not increase damage dealt to marked targets. Otherwise working as intended.


Survival


Hawk Eye – Working as intended.
Savage Strikes – Working as intended.
Survival Instincts – Working as intended.
Surefooted – Working as intended.
Survivalist – Working as intended.
Scatter Shot – Working as intended.
Deflection – Working as intended.
Survival Tactics – Working as intended.
Hunter vs. Wild – Working as intended for player.
T.N.T. – Working as intended.
Killer Instinct – Working as intended.
Lightning Reflexes – Working as intended.
Resourcefulness – Working as intended.
Expose Weakness – Working as intended.
Master Tactician – Working as intended.
Point of No Escape – Working as intended.
Sniper Training – Does not grant Sniper Training buff. Does increase Kill Shot crit chance.
Hunting Party – Working as intended.
Black Arrow – Working as intended, though does not increase damage the target takes.
Explosive Shot – Working as intended.

Improved Tracking – Does not increase damage dealt to tracked targets.

Thrill of the Hunt – Does not restore mana on crit.

Noxious Stings – Does not infect dispeller with Wyvern Sting and does not increase damage dealt to a target with Serpent Sting on it.

Wyvern Sting – Working as intended, though can be applied simultaneously with other stings.

Counterattack – Deals damage, but does not root the target.

Lock and Load – Working as intended, though it has a 100% proc chance no matter what kind of trap is triggered (eg: 1 Fire, 1 Frost, 1 Nature; all proc it)

Trap Mastery –
Fire – Working as intended.

Frost – Does not increase duration

Nature – Cannot be tested at this time.
Holyhottie
This is soooo helpful, finally can see what all works and doesn't!
cold2
thank you, loj.

something i'd like to add, if you shoot a freezing arrow on a dead enemy player, lock and load will proc.
nyssa
this deserves a sticky =X
Loj
QUOTE (cold2 @ Oct 31 2009, 08:14 PM) *
thank you, loj.

something i'd like to add, if you shoot a freezing arrow on a dead enemy player, lock and load will proc.



Ahh, my bad. I never play as Survival anymore. I'll add it.
nyssa
wtb sticky =s very helpful !
Bliston
QUOTE (nyssa @ Nov 4 2009, 08:59 PM) *
wtb sticky =s very helpful !

Indeed, It's very helpful. Someone should make one of these for every class.
Porphyriel
bump

wtb sticky post
Savagekiller
Kill shot is not supposed to be on the GCD, it was changed a while ago unfortunately.

Also, are you sure about the chimaera shot - serpent sting effect?
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