Steady Shot -- Currently not applying weapon damage to the attack, it's simply doing 10% of your AP as damage. Also not doing additional damage to dazed targets.

Auto Shot -- Currently deems target which are not on the same plane as you "out of line of sight". If there's a doodad, discontinuity in the ground, or if you're on top of a doodad, you cannot fire your gun. Same applies to the Arena and anywhere you have a roof over your head(although you may spam the Shoot Ability to some degree).

Viper Sting(Chimera Shot) -- If the shot crits, the mana regen crits, (don't fix bug pls)

Aspect of the Viper -- Not restoring mana on hit, otherwise fine.

Scorpid Sting(Chimera Shot) -- The disarm can be reflected. sad.gif

Serpent Sting(Chimera Shot) -- Currently adding only the damage dealt so far by your Serpent Sting, rather than 40% of the total damage the shot will do.

Chimera Shot -- It's a nature damage armor piercing non reflectable attack. It's being affected by armor.

Dodge -- Shots can still be dodged from the front, though infrequently.


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The only points of this post that are rather important are the first two as they make Hunters very gimp in arenas for the time being.


P.S. Pets pls. sad.gif