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Full Version: combat related suggestion that would add a HUGE twist to AV
Remnants of Chaos > General > Suggestion
slappy2000
ok so i used to run a private server and i have all these scripts for bosses and trash lying around and i thought this would be EXTREMELY FUN for both horde and alliance players.....

the script i linked below is lua for lysirage lord of elements.

he is a shade of aran style boss (does not move and targets random players with spells) he also does not melee

phase 1 100%-75% frost phase
during this phase he spams frostbolts (6k-9kish dmg) on a randomly selected target(different target every frostbolt tongue.gif)
he casts an instant frostbolt volley that hits every target within his vicinity
he also casts a frostbolt that freezes the target in a block of ice and deals 2500 frost damage every second for 4 or 5 seconds

phase 2 75%-50% fire phase
during this phase he spams a weak fireball on random targets that start at 4-5k
he uses a flame buffet that hits all targets in his vicinity (increasing fire damage taken)
he uses magtheridons flame nova that spams a 2-3k dmg fire nova on all players in his vicinity

phase 3 50%-25% arcane phase
in this phase he spams an EXTREMELY powerful arcane blast type spell on random targets that start off at 12kish damage
he uses overload on everyone in his vicinity which increases arcane damage taken and it stacks(arcane blast will max at 20kish damage before resists)
he uses an ability that targets a player and causes everyone around that player to take low (800ish arcane damage a second) this damage not increased by overload (looks cool though)

phase 4 25%-death
upon this phase he goes into shadowform (20% less melee dmg taken)
he spams a shadow blast that hits all players around the target for 9k-10k dmg
every so often he turns into a black lightningfilled shadow cloud of doom
during the shadow cloud he spams a black chain lightning that drains mana but only does 3-5kish damage
if not killed quick enough he enrages during this phase causing his shadow blasts to hit for 50-60k...gg


function Lysirage_OnCombat(Unit, Event, miscunit, misc)
Unit:SendChatMessage(14, 0, "Do not harbor false hope. You cannot win!")
Unit:PlaySoundToSet(12509)
Unit:RegisterEvent("Lysirage_Frostbolt", 2500, 400)
Unit:RegisterEvent("Lysirage_Frostboltaoe", 10000, 400)
Unit:RegisterEvent("Lysirage_Icebolt", 25000, 400)
Unit:RegisterEvent("Phase_2", 1000, 0)
Unit:Root()
end

function Lysirage_Frostbolt(Unit, Event, miscunit, misc)
Unit:FullCastSpellOnTarget(28478, Unit:GetRandomPlayer(0))
end

function Lysirage_Frostboltaoe(Unit, Event, miscunit, misc)
Unit:CastSpell(28479, Unit:GetRandomPlayer(0))
end

function Lysirage_Icebolt(Unit, Event, miscunit, misc)
Unit:FullCastSpellOnTarget(31249, Unit:GetRandomPlayer(0))
end

function Phase_2(Unit, Event)
if Unit:GetHealthPct() <= 75 then
Unit:RemoveEvents()
Unit:SendChatMessage(14, 0, "I will not be denied, this world shall fall!")
Unit:PlaySoundToSet(12508)
Unit:RegisterEvent("Lysirage_Nova", 35000, 400)
Unit:RegisterEvent("Lysirage_Fireball", 2000, 500)
Unit:RegisterEvent("Lysirage_Buffet", 10000, 500)
Unit:RegisterEvent("Phase_3", 1000, 0)
Unit:Root()
end
end

function Lysirage_Nova(Unit, Event, miscunit, misc)
Unit:CastSpell(30616, Unit:GetRandomPlayer(0))
end

function Lysirage_Fireball(Unit, Event, miscunit, misc)
Unit:FullCastSpellOnTarget(20678, Unit:GetRandomPlayer(0))
end

function Lysirage_Buffet(Unit, Event, miscunit, misc)
Unit:FullCastSpellOnTarget(41596, Unit:GetRandomPlayer(0))
end

function Phase_3(Unit, Event)
if Unit:GetHealthPct() <= 50 then
Unit:RemoveEvents()
Unit:SendChatMessage(14, 0, "All my plans have led to this!")
Unit:PlaySoundToSet(12495)
Unit:RegisterEvent("Lysirage_Barrage", 2000, 400)
Unit:RegisterEvent("Lysirage_Overload", 2500, 500)
Unit:RegisterEvent("Lysirage_Storm", 25000, 100)
Unit:RegisterEvent("Phase_4", 1000, 0)
Unit:Root()
end
end

function Lysirage_Barrage(Unit, Event, miscunit, misc)
Unit:FullCastSpellOnTarget(50804, Unit:GetRandomPlayer(0))
end

function Lysirage_Overload(Unit, Event, miscunit, misc)
Unit:CastSpell(44353, Unit:GetRandomPlayer(0))
end

function Lysirage_Storm(Unit, Event, miscunit, misc)
Unit:FullCastSpellOnTarget(43648, Unit:GetRandomPlayer(0))
end

function Phase_4(Unit, Event)
if Unit:GetHealthPct() <= 25 then
Unit:RemoveEvents()
Unit:SendChatMessage(14, 0, "I have waited long enough!")
Unit:PlaySoundToSet(12497)
Unit:RegisterEvent("Lysirage_Shadowform", 1000, 1)
Unit:RegisterEvent("Lysirage_Blast", 2500, 200)
Unit:RegisterEvent("Lysirage_Enrage", 60000, 1)
Unit:RegisterEvent("Lysirage_Morph", 20000, 100)
Unit:RegisterEvent("Lysirage_bolt", 1000, 2000)
morphed = 0
end
end

function Lysirage_Shadowform(Unit, Event)
Unit:CastSpell(35194)
end

function Lysirage_Blast(Unit, Event, miscunit, misc)
if morphed == 0 then
Unit:FullCastSpellOnTarget(41078, Unit:GetRandomPlayer(0))
else
end
end

function Lysirage_Enrage(Unit, Event)
Unit:CastSpell(35595, Unit:GetRandomPlayer(0))
Unit:SendChatMessage(14, 0, "Youve wasted to much time mortals, now you shall fall!")
Unit:PlaySoundToSet(11474)
end

function Lysirage_Morph(Unit, Event)
if morphed == 0 then
Unit:RegisterEvent("Lysirage_Demorph", 10000, 1)
Unit:SetModel(18996)
morphed = 1
else
end
end

function Lysirage_bolt(Unit, Event, miscunit, misc)
if morphed == 1 then
Unit:FullCastSpellOnTarget(40859, Unit:GetRandomPlayer(0))
else
end
end

function Lysirage_Demorph(Unit, Event)
if morphed == 1 then
Unit:SetModel(19392)
morphed = 0
else
end
end

function Lysirage_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
Unit:RemoveAura(35194)
end

function Lysirage_OnDied(Unit, Event)
Unit:RemoveEvents()
Unit:SendChatMessage(11, 0, "The... elements... failed...")
end


RegisterUnitEvent(200003, 1, "Lysirage_OnCombat")
RegisterUnitEvent(200003, 2, "Lysirage_OnLeaveCombat")
RegisterUnitEvent(200003, 4, "Lysirage_OnDied")



there it is. i was thinking he could be placed in the center of the contested AV pvp area and have a respawn timer of around 1 hour. was thinking everyone in his vicinity could gain 20ish gold when he died (give him around 5.5 million health for best results)

thank you for reading and i hope this will be used here ^^
slappy2000
also he does NOT move so people cant pull him to guards
Royale
Looks good and challenging, better then a tank and spank boss imo.
Isnt
i like it, but its gonna be very challenging for healers, especially since they'd all be in pvp gear and not have the mp5 needed.

- edit - maybe when hes pulled, make a bubble so only the faction who pulled could get in..? he would be a very rare death if the opposing faction would attack
slappy2000
actually resistances from a druids gift of the wild (75 to all schools) knocks off 20% of the damage because scaling with resists isnt right and a paladin can use resist fire/ice and a priest for shadow... your all doomed for the arcane phase though XD and btw some of his spells say infinite range BUT it wont cover all of AV heres how infinite range works... if you can see the boss you will get hit.... lol if u cant see him then ur safe.... if u see him then go so far away that u cant he can still hit u sometimes.


in any case spread the word about this boss.

also i can make the faction leader bosses more fun without making it overly hard. i need to get in contact with the server owner XD
optical
QUOTE (Royale @ Aug 28 2009, 02:55 AM) *
Looks good and challenging, better then a tank and spank boss imo.

Wait. This boss, has a strat? from what i see, it is exactly that, tank, and spank.

Also, why lua? lua is slow, clunky, and limited, and not implemented in x64 builds (which is what we use).

I mean, i know it seems cool but whats the point? tongue.gif
slappy2000
QUOTE (optical @ Aug 28 2009, 12:08 AM) *
Wait. This boss, has a strat? from what i see, it is exactly that, tank, and spank.

Also, why lua? lua is slow, clunky, and limited, and not implemented in x64 builds (which is what we use).

I mean, i know it seems cool but whats the point? tongue.gif



the point is this boss has a simple script but is 6000% more fun and better scripted than other custom bosses tongue.gif u must admit this is a big step up from a mob that cleaves walks through walls and has no point or fun side to fighting lol XD
but not implemented in x64 >.> this mean remnants cant use the script ? lol
optical
i fail to see how your bosses movement is any better then that of any other ai script, other then it doesn't move, much like the frost magi.

The scripting in this is simple, change forms, whack a few spells off regardless of situation.

For example, stunned, silenced, sheeped, range, and so on will cause the spell to be casted tongue.gif.

Anyways, i know where you are coming from, do you know any c++, its possible you could join, however, i have a personal distaste for lua AI, as its very slow, limited, and c++ gets the job done in a far more superior manner wink.gif.

I also see no problem with our current ai, which mobs could be improved? smile.gif
Fluffin
PvE and PvP sounds like failure. Vann and drek is enough. Sure they arent hard at all, but AV on this server doesnt revolve around them at all. Nor, capping towers. Its jsut about killing the opposing faction.
miorita
vann and drek are enough ..but more loot from them....and slap back onyxia in av!!! laugh.gif
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