IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Druid bugs, mainly feral.. add if you have others
nyssa
post Oct 15 2009, 06:38 AM
Post #1


Advanced Member
***

Group: Members
Posts: 32
Joined: 15-July 09
From: Australia
Member No.: 797



Can't really screenshot for proof of some of them but i have tested all that i post here.. (not the reports from other people though... they should have done that)
(Havn't used a druid on retail so ignore if any of these are supposed to happen)

Frenzied regeneration - after you use it.. if it's on you and someone stuns you it will fade from you and you don't get healed anymore

Challenging roar doesn't work

feral charge - cat - "causes you to leap behind the enemy...." you aren't behind the enemy when you use it (unless you started behind them..)

Survival instincts - works fine in both bear forms but in the others it gives you the max hp but not the actual hp... e.g. 1000/4000 (if base hp is 1000/1000) - also if you die with it on you, when you revive you have much less hp then you should and when you change form you lose half your hp

Mana bug in bear and cat - when you use barkskin, nature's grasp or juggernaught's vitality (trinket) your mana hits 0 and slowly starts to regen - change out of form and you have full mana back

feral charge - bear - charge rooted is fine but if you bash (the other stun) while the charge root is still on when the root fades but the bash stun still there they can move

Predatory strikes - when it procs from finishing move you get instant cast nature spell (heals i will guess) when it does proc though, it will use itself on improved leader of the pack (heals you every so often) - which is instant anyway

When in cat/bear forms and talk to optical npc to heal, you don't get your mana healed

bear form berserk does not make your mangle (bear) hit up to 3 targets, only the 1 still

if i get damaged maybe 5kish swap to bear then back to cat.. i will have full hp again

reported by ihealthetank - swiftmend is healing 4k instead of 6k when aimed shot or ms is on

reported by magicbear - Force of nature (treant summon) doesn't work

reported by recall - Nature's Swiftness, Skill does not always work. when you cast this skill and quickly try to heal, it usually fails.

reported by achronos - Improved Barkskin talent doesn't work. Supposed to grant 160% armor when in travel form or normal form. Instead seems to grant 4 armor.
Glyph of Innervate would be welcome to be added to the glyph vendor in Halaa.
Combat bug is extremely annoying when doing arena as druid. You are stuck in combat if you have any hots on your partner and it seems generally slow to go out of combat.

reported by awko and Kursh - I noticed talents like Nature's Grace (increase your spell casting speed by 20% for 3 secods after a critical) doesn't proc very often and it should have a 100% proc chance after a critical, also Eclipse doesn't proc as often as it should. It should have a 100% chance to proc after a starfire crit, increasing wrath damage by 30%, also should have a 60% proc chance after a wrath critical. These are talent which boost alot moonkins damage. You should look at these , i mean they would really make moonkins happy - This is because it is currently only proccing off of heal ability criticals

-------------

couple of other ranodm things..

halaa flasks - you can ONLY drink them unmorphed, but when you shift to any forms you lose the bonus stats you get from the flask (the buff still shows on the buff bar thing) - have screeny if you need/want

warriors commanding shout - changing stance/form removes the bonus but keeps the buff (same thing as flasks)

shaman totems - don't effect players in your party/raid

Can use trinket then swap to another and still have the first trinkets buff on

-------------

reported by soulsista / moofyah

BIG BUGS ( the important ones that are gamebreaking) :

- combopoints on a target disappear when you shift.
- rip and lacerate do not crit, the talent primal gore has no effect.
- bleeds don't negate armor.
- combat bug, making it impossible to cyclone -> restealth.
- improved leader of the pack does not regen mana. (ferals run straight oom)
- savage defence is missing !
- the talent 'feral swiftness' does not give dodge in bearform.
- the movement speed setbonus isnt working. (feral in cat should be faster than resto in travelform)
- Survival instincts gives % back of your current hp, instead of giving % back of your max hp
- a taget who is cycloned will still get healed from hots that were already on him. cyclone should block that.
- pounce should work from any angle, not just behind target.
- predator's swiftness (new spell) this effect removes itself on a melee hit or rip tick. it should last 15 sec and only be removed by a nature spell.
- nurturing instincts seems to make lifebloom heal too much
- frenzied regen stops healing when you get stunned, even when you still have rage. (should keep working)
- naturalist : the phys. damage bonus does not work.
- shred seems to ignore armor
- when someone hibernates (or scare beast) you and you shift out in time, you still get sleeped in casterform. (on live if you are not a beast when the spell 'lands', hibernate fails.)

SMALLER BUGS ( less important, but still things that arent working as intended) :

- King of the jungle: Bear enrage damage increase doesnt work
- primal precision: energy refund doesn't work
- can't use pots and water in forms.
- powershifting, you can regen full energy by shifting out and back into cat. (furor makes you regen energy regardless of form, but will never give instant 100 energy in a powershift)
- pikes give disproportional more attackpower than staves.
- Faerie fire should have a 40 second pvp time, not 5 minutes.
- Faerie fire should not do damage in catform, only in bear.
- swipe in cat is missing.
- dash (sprint) in cat bug : if you leave cat and go back dash disappears. (should remain active but only work in cat)
- no swift flight form / no aquatic form.
- rip ticks remove omen of clarity.

----------------------------------------

There is also a HP bug - though i don't know it, if anyone else does post it!

----------------------------------------

REMEMBER - test the bugs before you post!
Sorry to copy paste your posts up here.. just saves all the scrolling for opti etc
feel free to add more

Thanks!
Go to the top of the page
 
+Quote Post
magicbear
post Oct 16 2009, 02:54 AM
Post #2


Newbie
*

Group: Members
Posts: 3
Joined: 12-October 09
Member No.: 2,011



The Trees of the Moonkins dont Work tongue.gif

PS: /vote for Sticky ^^
Go to the top of the page
 
+Quote Post
optical
post Oct 17 2009, 01:18 AM
Post #3


Administrator
***

Group: Root Admin
Posts: 1,235
Joined: 14-April 09
Member No.: 1



What'cha mean by
Survival instincts - works fine in both bear forms but in the others it gives you the max hp but not the actual hp... e.g. 1000/4000 (if base hp is 1000/1000)
?
Go to the top of the page
 
+Quote Post
Rarly
post Oct 17 2009, 01:30 AM
Post #4


Advanced Member
***

Group: Members
Posts: 261
Joined: 8-September 09
From: Norway, Oslo
Member No.: 1,426



QUOTE (optical @ Oct 17 2009, 02:18 AM) *
What'cha mean by
Survival instincts - works fine in both bear forms but in the others it gives you the max hp but not the actual hp... e.g. 1000/4000 (if base hp is 1000/1000)
?


I believe it gives you HP of what you got left (as of you got 10k HP left of 30k, you gain max HP 39k but your HP only raises to 13k, not 19k) Not sure though.
Go to the top of the page
 
+Quote Post
Deject3d
post Oct 17 2009, 02:18 AM
Post #5


Advanced Member
***

Group: Members
Posts: 496
Joined: 15-June 09
Member No.: 229



QUOTE (optical @ Oct 17 2009, 01:18 AM) *
What'cha mean by
Survival instincts - works fine in both bear forms but in the others it gives you the max hp but not the actual hp... e.g. 1000/4000 (if base hp is 1000/1000)
?


it doesn't increase the players current HP, just their max HP

using his example:

say you have 1000 out of 1000 hp

you use survival instincts

now you have 1000 out of 4000 hp.

current HP is supposed to change as a percentage of total health.

so;

since you had 100% of your HP when you used survival instincts, you should have 4000 out of 4000.
Go to the top of the page
 
+Quote Post
Savagekiller
post Oct 17 2009, 03:42 AM
Post #6


Advanced Member
***

Group: Members
Posts: 153
Joined: 17-July 09
Member No.: 817



QUOTE (Deject3d @ Oct 16 2009, 10:18 PM) *
it doesn't increase the players current HP, just their max HP

using his example:

say you have 1000 out of 1000 hp

you use survival instincts

now you have 1000 out of 4000 hp.

current HP is supposed to change as a percentage of total health.

so;

since you had 100% of your HP when you used survival instincts, you should have 4000 out of 4000.


As far as I know isn't the spell supposed to add the 30% life to your health, and then when it expires it's lost?

For example 2000/3000 HP
After using SI: 3000/4000 HP


--------------------
Savagearrows - Level 80 Draenei Hunter
Savagekiller - Level 80 Nightelf Druid
Savagerend - Level 80 Draenei Warrior
Savagebubble - Level 80 Dwarf Paladin
Go to the top of the page
 
+Quote Post
Deject3d
post Oct 17 2009, 04:30 AM
Post #7


Advanced Member
***

Group: Members
Posts: 496
Joined: 15-June 09
Member No.: 229



QUOTE (Savagekiller @ Oct 17 2009, 03:42 AM) *
As far as I know isn't the spell supposed to add the 30% life to your health, and then when it expires it's lost?


basically, yes.

it just increases everything by 30%
Go to the top of the page
 
+Quote Post
Mexitank
post Oct 17 2009, 09:07 AM
Post #8


Advanced Member
***

Group: Members
Posts: 218
Joined: 24-August 09
From: The States
Member No.: 1,249



I have not tested SI thoroughly, but I have noticed it is glitchy. For the first part, I do not know if it increases your total health by the accurate amount, and there is something wrong if you try to switch from bear to cat, or vice verse, while under the effect of SI. If you use it in bear, gain like 10k health, then go cat, then it scales off or something, your health goes to shit.


--------------------
Worship Mexi...Nuff said.
Go to the top of the page
 
+Quote Post
soulsista
post Oct 17 2009, 12:33 PM
Post #9


Member
**

Group: Members
Posts: 11
Joined: 4-October 09
Member No.: 1,795



BIG BUGS ( the important ones that are gamebreaking) :

- combopoints on a target disappear when you shift.
- rip and lacerate do not crit, the talent primal gore has no effect.
- bleeds don't negate armor.
- combat bug, making it impossible to cyclone -> restealth.
- improved leader of the pack does not regen mana. (ferals run straight oom)
- savage defence is missing !
- the talent 'feral swiftness' does not give dodge in bearform.
- the movement speed setbonus isnt working. (feral in cat should be faster than resto in travelform)
- Survival instincts gives % back of your current hp, instead of giving % back of your max hp
- a taget who is cycloned will still get healed from hots that were already on him. cyclone should block that.
- pounce should work from any angle, not just behind target.
- predator's swiftness (new spell) this effect removes itself on a melee hit or rip tick. it should last 15 sec and only be removed by a nature spell.
- nurturing instincts seems to make lifebloom heal too much
- frenzied regen stops healing when you get stunned, even when you still have rage. (should keep working)
- naturalist : the phys. damage bonus does not work.
- shred seems to ignore armor
- when someone hibernates (or scare beast) you and you shift out in time, you still get sleeped in casterform. (on live if you are not a beast when the spell 'lands', hibernate fails.)

SMALLER BUGS ( less important, but still things that arent working as intended) :

- King of the jungle: Bear enrage damage increase doesnt work
- primal precision: energy refund doesn't work
- can't use pots and water in forms.
- powershifting, you can regen full energy by shifting out and back into cat. (furor makes you regen energy regardless of form, but will never give instant 100 energy in a powershift)
- pikes give disproportional more attackpower than staves.
- Faerie fire should have a 40 second pvp time, not 5 minutes.
- Faerie fire should not do damage in catform, only in bear.
- swipe in cat is missing.
- dash (sprint) in cat bug : if you leave cat and go back dash disappears. (should remain active but only work in cat)
- no swift flight form / no aquatic form.
- rip ticks remove omen of clarity.

thanks for reading. soulsista / moofyah
Go to the top of the page
 
+Quote Post
Recall
post Oct 17 2009, 12:57 PM
Post #10


Advanced Member
***

Group: Members
Posts: 145
Joined: 12-June 09
From: Holland
Member No.: 147



Nature's Swiftness, Skill does not always work. when you cast this skill and quickly try to heal, it usually fails. a link to the skill, http://thottbot.com/s17116


--------------------
Horde Chars: Lockalize - Healplanet - Recall - Unseenwarrio -Unseendamage - ijskoud - Gewoondoen - Hrun - some more.
alliance Chars: Hellbreaker
Go to the top of the page
 
+Quote Post
wangsta
post Oct 17 2009, 01:10 PM
Post #11


Advanced Member
***

Group: Members
Posts: 468
Joined: 30-July 09
From: Sparta
Member No.: 1,003



ya .... FIX DRUIDS PLEAS !


--------------------
o hai .... ima p3wn joo !
Go to the top of the page
 
+Quote Post
Icelina
post Oct 17 2009, 03:54 PM
Post #12


Advanced Member
***

Group: Trial GM
Posts: 903
Joined: 21-April 09
From: Bulgaria
Member No.: 41



QUOTE (soulsista @ Oct 17 2009, 12:33 PM) *
BIG BUGS ( the important ones that are gamebreaking) :

- combopoints on a target disappear when you shift.
- rip and lacerate do not crit, the talent primal gore has no effect.
- bleeds don't negate armor.
- combat bug, making it impossible to cyclone -> restealth.
- improved leader of the pack does not regen mana. (ferals run straight oom)
- savage defence is missing !
- the talent 'feral swiftness' does not give dodge in bearform.
- the movement speed setbonus isnt working. (feral in cat should be faster than resto in travelform)
- Survival instincts gives % back of your current hp, instead of giving % back of your max hp
- a taget who is cycloned will still get healed from hots that were already on him. cyclone should block that.
- pounce should work from any angle, not just behind target.
- predator's swiftness (new spell) this effect removes itself on a melee hit or rip tick. it should last 15 sec and only be removed by a nature spell.
- nurturing instincts seems to make lifebloom heal too much
- frenzied regen stops healing when you get stunned, even when you still have rage. (should keep working)
- naturalist : the phys. damage bonus does not work.
- shred seems to ignore armor
- when someone hibernates (or scare beast) you and you shift out in time, you still get sleeped in casterform. (on live if you are not a beast when the spell 'lands', hibernate fails.)

SMALLER BUGS ( less important, but still things that arent working as intended) :

- King of the jungle: Bear enrage damage increase doesnt work
- primal precision: energy refund doesn't work
- can't use pots and water in forms.
- powershifting, you can regen full energy by shifting out and back into cat. (furor makes you regen energy regardless of form, but will never give instant 100 energy in a powershift)
- pikes give disproportional more attackpower than staves.
- Faerie fire should have a 40 second pvp time, not 5 minutes.
- Faerie fire should not do damage in catform, only in bear.
- swipe in cat is missing.
- dash (sprint) in cat bug : if you leave cat and go back dash disappears. (should remain active but only work in cat)
- no swift flight form / no aquatic form.
- rip ticks remove omen of clarity.

thanks for reading. soulsista / moofyah


After reading this i feel bad for ferals.


--------------------
QUOTE (Boodi @ Jul 26 2009, 08:12 PM) *
ok listen i have attack with multiboxing bot i wasn't on other player i have make my first druid and i have seen other ppl who has a druid so kill every beacuse they do multiboxing and i don't have read the rouls adn i have read it now. sorry i will never do it again please unban me i delete my druid and never make a druid igen. just unban my characther
Go to the top of the page
 
+Quote Post
optical
post Oct 19 2009, 07:37 AM
Post #13


Administrator
***

Group: Root Admin
Posts: 1,235
Joined: 14-April 09
Member No.: 1



Shoot me now

*pinned*
Go to the top of the page
 
+Quote Post
Awko
post Oct 20 2009, 01:56 AM
Post #14


Advanced Member
***

Group: Members
Posts: 39
Joined: 2-October 09
From: Lisbon, Portugal
Member No.: 1,750



A side note, balance druid pvp set bonus of four pieces: http://www.wowhead.com/?spell=46833 doesn't seem to trigger. This would be a significant burst for moonkins. Also the force of nature talent isn't working. That's all i know from moonkins.
Go to the top of the page
 
+Quote Post
nyssa
post Oct 23 2009, 09:55 AM
Post #15


Advanced Member
***

Group: Members
Posts: 32
Joined: 15-July 09
From: Australia
Member No.: 797



So many people abusing frenzied regen now >.>
Go to the top of the page
 
+Quote Post
zerox13
post Oct 25 2009, 12:17 AM
Post #16


Advanced Member
***

Group: Members
Posts: 454
Joined: 10-July 09
From: Denmark
Member No.: 699



QUOTE (Icelina @ Oct 17 2009, 05:54 PM) *
After reading this i feel bad for ferals.


You don't have to feel sad for me tongue.gif Springkin will always survive (Also with that many bugs) tongue.gif
Go to the top of the page
 
+Quote Post
Achronos
post Oct 26 2009, 07:33 PM
Post #17


Member
**

Group: Members
Posts: 20
Joined: 19-June 09
Member No.: 297



Improved Barkskin talent doesn't work. Supposed to grant 160% armor when in travel form or normal form. Instead seems to grant 4 armor.
Glyph of Innervate would be welcome to be added to the glyph vendor in Halaa.
Combat bug is extremely annoying when doing arena as druid. You are stuck in combat if you have any hots on your partner and it seems generally slow to go out of combat.
Go to the top of the page
 
+Quote Post
LampaN
post Oct 26 2009, 07:46 PM
Post #18


Advanced Member
***

Group: Members
Posts: 255
Joined: 11-July 09
Member No.: 716



Holy shit.


--------------------

Go to the top of the page
 
+Quote Post
Awko
post Oct 27 2009, 07:16 PM
Post #19


Advanced Member
***

Group: Members
Posts: 39
Joined: 2-October 09
From: Lisbon, Portugal
Member No.: 1,750



I noticed talents like Nature's Grace (increase your spell casting speed by 20% for 3 secods after a critical) doesn't proc very often and it should have a 100% proc chance after a critical, also Eclipse doesn't proc as often as it should. It should have a 100% chance to proc after a starfire crit, increasing wrath damage by 30%, also should have a 60% proc chance after a wrath critical. These are talent which boost alot moonkins damage. You should look at these , i mean they would really make moonkins happy wink.gif
Go to the top of the page
 
+Quote Post
Kursh
post Oct 27 2009, 08:27 PM
Post #20


Advanced Member
***

Group: Members
Posts: 440
Joined: 23-August 09
From: Alberta, Canada
Member No.: 1,228



QUOTE (Awko @ Oct 27 2009, 01:16 PM) *
I noticed talents like Nature's Grace (increase your spell casting speed by 20% for 3 secods after a critical) doesn't proc very often and it should have a 100% proc chance after a critical, also Eclipse doesn't proc as often as it should. It should have a 100% chance to proc after a starfire crit, increasing wrath damage by 30%, also should have a 60% proc chance after a wrath critical. These are talent which boost alot moonkins damage. You should look at these , i mean they would really make moonkins happy wink.gif


This is because it is currently only proccing off of heal ability criticals.


--------------------


KursH - Paladin

Prettybird - Druid
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 9th June 2026 - 11:46 AM