Oct 31 2009, 06:11 PM
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 211 Joined: 30-July 09 Member No.: 1,001 |
This one is probably just hard to fix and you probably know about it.. but I didn't see any threads with it..
1: Lets say you sap somebody and then you cs without hitting them, you get in combat, it should go out of combat so you can re-stealth, but it bugs and stays. Or, in rogue vs rogue, a rogue garrotes or ruptures you, his trinket is down and he has no bleeds on him, you blind. You SHOULD go out of combat with bleeds still on you, then you can do a fast stealth cs and win the fight, but here it leaves you in combat until bleeds end... which is retarded! 2: Pallys are combat bugged sometimes and you can't sap. Its stupid, and costs all rogues many fights and arena matches. 3: Druids in cat form or in bear form sometimes can't be sapped. It just isn't fair to try sapping a stealthed cat and next thing you know he gets opener on you.. WTF... :/ -------------------- ![]() ... |
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Oct 31 2009, 07:25 PM
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#2
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Newbie ![]() Group: Members Posts: 6 Joined: 11-October 09 Member No.: 1,999 |
Don't forget the opposite, garrote+rupture over sap in a situation where you're trying to get bleeds on them and have the 1.5 or so seconds it takes for the garrote tick to get behind a pillar, and you wait the 5.5 seconds it takes to leave combat, but the dots glitch and keep you in combat until they're over + another 5.5 seconds.
The same happens for classes that need to drink in arena, such as priests with a SW:P on a target, or a fear. The bugs completely remove offensive healing classes with a clue from the mana game, and are generally just really agitating. Ah yes, and vanish. Can't vanish any missles without getting pulled out as if they're non missles. Anyway, the biggest issue is dots keeping players in combat, far and away. (for rogues, at least.) -------------------- ![]() |
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Nov 2 2009, 04:15 AM
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#3
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Newbie ![]() Group: Members Posts: 6 Joined: 11-October 09 Member No.: 1,999 |
Bump.
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Nov 2 2009, 10:41 PM
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#4
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 211 Joined: 30-July 09 Member No.: 1,001 |
BUMP!
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Nov 3 2009, 09:28 PM
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#5
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 211 Joined: 30-July 09 Member No.: 1,001 |
BUMP!
I also discovered that if you Sap > Blind they enter combat and you cant Sap > Blind > Vanish Sap FAIL! WTB Fix! I give cookies! -------------------- ![]() ... |
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Nov 5 2009, 01:36 AM
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#6
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 211 Joined: 30-July 09 Member No.: 1,001 |
Bump!
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Nov 6 2009, 04:28 AM
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#7
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 129 Joined: 19-June 09 From: Northeastern United States Member No.: 296 |
Ideally, there should be a button on your vote stone to pull out of combat if say, you been out of combat for 20 secs; or after you just died.
I seem to get the combat bug after capping bases, healing people in long term fights, and killing Drek and Vann. |
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Nov 6 2009, 08:12 PM
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#8
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 211 Joined: 30-July 09 Member No.: 1,001 |
Ideally, there should be a button on your vote stone to pull out of combat if say, you been out of combat for 20 secs; or after you just died. I seem to get the combat bug after capping bases, healing people in long term fights, and killing Drek and Vann. That is not the point.. Rogues can't sap people in combat. = We have to open and risk not getting opener, or we can't stop heals/eating. Also, nobody will use a vote stone option to leave combat in arena vs a team with a rogue because everyone abuses everything they can to win.. its pathetic. (Oh and sap doesn't stop eating, please fix!) Other than that, an option to leave combat would be nice for AV and other places, but the main focus in this thread is how it affects rogues. -------------------- ![]() ... |
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