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> Shaman Bug Compilation, All Talents, Spells and Glyphs
MONOCHROME
post Sep 23 2009, 12:32 PM
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Bugged Shaman Spells:

-Call of the Elements http://www.wowhead.com/?spell=66842#comments : Non-existant in-game.

-Call of the Ancestors http://www.wowhead.com/?spell=66843 : Same as above.

-Call of the Spirits http://www.wowhead.com/?spell=66844 : Same as above.

-Chain Lightning http://www.wowhead.com/?spell=49271: The chain after the initial cast extends to far to another target. Also the damage is not lowered after each jump.

-Fire Elemental Totem http://www.wowhead.com/?spell=2894: The summoned elemental does not initially attack. At times it does nothing. It's health doesn't scale according to the caster's health as it should. It has none of its spells (although that is to be expected as currently none of the pets are working properly).

-Stoneclaw Totem http://www.wowhead.com/?spell=58582: Most of the time the totem does not appear when cast. When it does appear it does not apply a shield to other totems. It's taunt and "stun when hit" functions work.

-Feral Spirit http://www.wowhead.com/?spell=51533: Their Spirit Walk (http://www.wowhead.com/?spell=58875) while does cause you to speed up it does not remove any movement impairing effects as intended. Their Bash ability (http://www.wowhead.com/?spell=58861) does not stun the target. Healing effect does not work either.

-Frostbrand Weapon http://www.wowhead.com/?spell=58796: Only a tooltip error, when effect procs on target, tooltip displays "Movement slowed 530%" but causes the normal effect.

-Earth Elemental Totem http://www.wowhead.com/?spell=2062: Same as Fire Elemental totem.

-Windfury Weapon http://www.wowhead.com/?spell=58804: When placed on both weapons while dualwielding, they do not share cooldowns as intented so they proc individually.

-Chain Heal http://www.wowhead.com/?spell=55459: Similar to Chain Lightning, the chain after the initial cast jumps farther than the intented 12.5 yards if it hits a member in yor current raid farther than that range.

-Cleansing Totem http://www.wowhead.com/?spell=8170: When cast summons Disease Cleansing Totem instead of Cleansing Totem.

-Healing Stream Totem http://www.wowhead.com/?spell=58756: When cast, it never appears. Otherwise unknown how well it functions were it to appear.

-Heroism http://www.wowhead.com/?spell=32182 (same as bloodlust): While it increases melee and casting speed, it does not increase ranged attack speed.

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List of Bugged Talents:

Elemental:

-Improved Fire Nova Totem http://www.wowhead.com/?spell=16544 : Does not provide the stun effect or the added damage.

-Lava Floes http://www.wowhead.com/?spell=51482 : Does not provide haste effect when Flame Shock is dispelled from target.

-Lava Flows http://www.wowhead.com/?spell=51482: Flame Shock being dispelled by target does not increase your casting speed.

-Unrelenting Storm http://www.wowhead.com/?spell=3066: Does not add any mana regeneration.

-Elemental Precision
Enhancement:

-Enhancing Totems http://www.wowhead.com/?spell=52456: Does not give the percentage bonuses to the intented totems.

-Improved Windfury Totem http://www.wowhead.com/?spell=29193: Doesn't give Windfury Totem the intended 4% haste bonus.

-Improved Stormstrike http://www.wowhead.com/?spell=51522: Does not return any mana.

-Earthen Power http://www.wowhead.com/?spell=51524: Does not remove any snares or make you immune to them.

-Shamanistic Rage http://www.wowhead.com/?spell=30823: The mana return effect always procs on hit instead of the percentage chance to proc. Damage reduction works normally.

-Feral Spirit http://www.wowhead.com/?spell=51533: Stated above.

Restoration:

-Healing Grace http://www.wowhead.com/?spell=29191: Does not provide any dispel resistance.

-Restorative Totems http://www.wowhead.com/?spell=16206: Does not provide Mana Spring Totem the intended bonus, unknown if it does or doesn't towards Healing Stream Totem as it doesn't work/appear.

-Mana Tide Totem http://www.wowhead.com/?spell=16190: Does not scale with player's health by 10% as intended.

-Improved Earth Shield http://www.wowhead.com/?spell=51561: Gives extra charges but since Earth Shield doesn't function properly, it isn't receiving the extra healing percentage from this talent.

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List of Bugged Glyphs:

-Glyph of Healing Wave http://www.wowhead.com/?item=41534: Does not heal the caster when casting Healing Wave on another.

-Glyph of Stoneclaw http://www.wowhead.com/?item=45778: As Stoneclaw Totem does not apply a shield on other totems, this glyph does not make it apply the intended shield on the caster. Unknown by myself whether this is because Stoneclaw Totem is not functioning properly or because of the glyph itself.

-Glyph of Healing Stream Totem http://www.wowhead.com/?item=45775: As Healing Stream Totem never appears this glyph can't be tested by me. Unknown by me if it's because of the spell not functioning properly or the glyph itself is broken.

-Glyph of Chain Lightning http://www.wowhead.com/?item=41518: Have not tested, but since it is not in the glyph vendor, it may not be working as intended.

-Glyph of Hex http://www.wowhead.com/?item=45777: Same as above.

-Glyph of Lava http://www.wowhead.com/?item=41524: Same as above.

-Glyph of Mana Tide Totem http://www.wowhead.com/?item=41538: Same as above.

-Glyph of Riptide http://www.wowhead.com/?item=45772: Same as above.

-Glyph of Thunder http://www.wowhead.com/?item=45770: Same as above.

-Glyph of Totem of Wrath http://www.wowhead.com/?item=45776: Same as above.

-Glyph of Shocking http://www.wowhead.com/?item=41526: Does not lower shock global cooldown.


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MONOCHROME
post Sep 23 2009, 12:35 PM
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Reserved for future use.


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Nymphs
post Sep 23 2009, 02:58 PM
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Nice thread, can I point out:

"so, I find it odd that the tooltip in the description above denotes a '530%' penalty to movement speed. This is probably a typo. The actual reduction is 50%"

That was a comment on the Wowhead comments section for Frostbrand weapon. Its a Blizzard error that cannot be changed by Optical, it's client-sided.


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Huiligan
post Sep 23 2009, 05:04 PM
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lololol there are much more bugged talents in elemental tree... but gj anyway ^^
Elemental warding - i think its broken. Tested it
Improved Fire Nova Totem - no stun
Unrelenting storm - mana reg still the same
Elemental precision - well it should give me 3% hit rating but it gives me only 3 rating when i was having 250.
Storm, Earth and Fire - no root
Lightning Overload - the chance is like 1-2% to proc, that makes it really useless...
Astral Shift - well it work only sometimes.. i mean when you got cheap shot, you have it, but you dont have it for kidney. Same with locks, when he stun/fear you, you have astral shift only for the stun
Lava flows - no casting times.. and every pala is just dispelling it

I think thats all for now
Also glyph of shocking is bugged too.
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Barracuda
post Sep 23 2009, 05:09 PM
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Also the demage of chain lightning isnt reduced by % after each jump.


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MONOCHROME
post Sep 23 2009, 09:15 PM
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QUOTE (Huiligan @ Sep 23 2009, 10:04 AM) *
lololol there are much more bugged talents in elemental tree... but gj anyway ^^
Elemental warding - i think its broken. Tested it
Improved Fire Nova Totem - no stun
Unrelenting storm - mana reg still the same
Elemental precision - well it should give me 3% hit rating but it gives me only 3 rating when i was having 250.
Storm, Earth and Fire - no root
Lightning Overload - the chance is like 1-2% to proc, that makes it really useless...
Astral Shift - well it work only sometimes.. i mean when you got cheap shot, you have it, but you dont have it for kidney. Same with locks, when he stun/fear you, you have astral shift only for the stun
Lava flows - no casting times.. and every pala is just dispelling it

I think thats all for now
Also glyph of shocking is bugged too.



Well actually..

Elemental Warding- Tested it thoroughly does work fine
Improved Fire Nova Totem- Stun issue is already in the list.
Unrelenting Storm- I will add your info on this talent, thank you.
Elemental Precision- The 3% is only shown in your stats when similar affects all spells, not specific shools.
Lightning Overload- Proc chance was normal, erasing cache may help.
Astral Shift- Proc on all crowd control abilities that affect it work fine, erasing cache should fix it.
Lava Flows- Already in the list, the critical damage bonus to Lava Burst works fine.

Glyph of Shocking- I will add it to list, thank you.

Again, erasing your cache should fix the talents mentioned working. Thanks again for the missing info smile.gif


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MONOCHROME
post Sep 23 2009, 09:15 PM
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QUOTE (Barracuda @ Sep 23 2009, 10:09 AM) *
Also the demage of chain lightning isnt reduced by % after each jump.


I'll add into list thank you happy.gif


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MONOCHROME
post Sep 23 2009, 09:16 PM
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QUOTE (Nymphs @ Sep 23 2009, 07:58 AM) *
Nice thread, can I point out:

"so, I find it odd that the tooltip in the description above denotes a '530%' penalty to movement speed. This is probably a typo. The actual reduction is 50%"

That was a comment on the Wowhead comments section for Frostbrand weapon. Its a Blizzard error that cannot be changed by Optical, it's client-sided.


Ah, I see, yea just thought I'd mentioned.


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RP KING
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Sun
post Sep 23 2009, 10:03 PM
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gj thank you


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MONOCHROME
post Sep 24 2009, 12:15 AM
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QUOTE (Sun @ Sep 23 2009, 03:03 PM) *
gj thank you


Thx for the support happy.gif


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pchap0
post Sep 24 2009, 01:29 AM
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Thanks this helped


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Sixtywatt
post Sep 24 2009, 06:28 AM
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Since lot of Bugs have been covered, I'll just say this.

Stoneclaw totem doesn't break stealth like it should.



I did a test with a druid, when you combine lightnining shield and grounding totem against a typhoon, you d/c! This could also work with other damage return/reflect spells as well, But I have tested the grounding+LS, and yeah.. Auto d/c.

I understand it must be hard to script thunderstorm, But the players affcted by it shouldn't all go in the same direction. Also storming people behind me that go foward is reallly aggravating, since thats atleast 3 yards gone off the placement.

I'm not sure what talent it is, But Our fire totems are suppose to crit, they do not.


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Huiligan
post Sep 24 2009, 06:51 AM
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Well, Lightning Overload still bugged for me, the chance to prot is like 1-2% when is supposed to be 30%
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MONOCHROME
post Sep 24 2009, 07:28 AM
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QUOTE (Huiligan @ Sep 23 2009, 11:51 PM) *
Well, Lightning Overload still bugged for me, the chance to prot is like 1-2% when is supposed to be 30%


I'll check it out again to see any difference.


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Nebbyz
post Sep 24 2009, 09:18 AM
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Lightning overload neva worked 4 me


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juxti
post Sep 24 2009, 11:48 AM
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it works , just the animation doesnt go off, its only the damage that shows up. The proc rate is low i think


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MONOCHROME
post Sep 25 2009, 11:27 AM
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Yea I checked and you're right the proc rate is low, when it does proc it doesn't show the animation. When I 1st checked it I must've been really lucky with the more or less often procs. But, now they are definitely too low.


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Sixtywatt
post Sep 25 2009, 02:25 PM
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Yeah Lightning overload is no way, 33% right now.. I've honestly had it proc more often on retail when it was 20%, this feels like 5% or something really low, Like it has a 33% chance to proc, but it can only proc every so often, Like it has a cooldown :/
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Sun
post Sep 26 2009, 10:46 PM
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topic needs to be pinned rolleyes.gif


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Gnomesayin
post Sep 29 2009, 01:47 AM
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Wanted to add this because i didn't see it:

Ghost Wolf - Does not decrease the affects of movement impairing affects ( Supposed to only go down to regular run speed)


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